Posts

MVP #2

Structure:  As a level designer I will advancing the design of the level so that the players or others in my group will enjoy the look of the level. Conditions of Satisfaction:     Add more textures to structures     Make the boat larger, possibly by using props instead of making it out of basic objects     Add or edit structure to the level   Story Points:     4 points

Forum Spirit

 As a Level designer I will be continuing to improve the level of our game so it looks intriguing and well made. I will do this so my players can enjoy not just the aspects And story of the game, but also the look and structures of the games layout. Conditions of Satisfaction: Basic Overlay Boat structure for the goal point to travel to the next stage Understanding of what I want the buildings to look like Points: 4

Forum #6:Twin Stick Shooter START

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Twin Stick Shooter Start  Intro      What I found most intriguing from this video was more in depth detail on how the Ai would move and follow the payer as well as how to create the glowing effect from materials. These where mainly covered in the enemy creation video and the projectile creation video. THough throughout this tutorial I was not as pleased in the level design, though this is mainly do to this being focused on teh hsooter aspect than the level creation. Role: Level Designer/Puzzle Designer/ Material Creator        I will mostly likely get one of these roles which we discussed in our group. If I get into the role of Level designer I intend to try to use the glowing material as lights as well as a way to guide the player through a place that is somewhat dim. I felt it would serve a purpose in a different way then how the video intended on how we were going to use it. Additionally I might use the Ai system to cause enemies to appear in c...

Door Progress #2

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What have you done to go beyond the tutorial?: Besides following along with the tutorials I was interested in a few other objects and functions you could use in unreal. I decided to dive into the uses of NPCs. I used a  video  to help me understand how to make characters around in unreal. It took quite a lot of time to do this because i ran into a couple problems when it came to the navigation part of controlling the character models. Looking into the use of NPCs I was able to learn how to use variables well and I was able to somewhat learn ways they could be used. Although it was somewhat tough, I felt the codding turned out well.

Door Progress

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For this project I created a door that would open to a teleporter so you would be sent to a different location. It would also serve as a sort of way point to easy access to other locations. Although II worked on the teleporter as well, I still need to figured out how to get other factors to work such as adding sound as well as each place I want it to allow you access and how many I would need in the creation. The Door Problem   What size is a door? Does it have to be big enough for a player to get through? Can the player open every door in the game? Each of these points influenced how I created my door because my objective in its creation is to make it so the player can access every door, but in order to access, they need to be able to find the object that triggers it to open. The door I felt needed to be large enough for a player to get through, because when getting through the door you would be teleported. Other Door Problems Level Designer: “I put the door in my level and locked...