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Showing posts from October, 2020

Forum Spirit

 As a Level designer I will be continuing to improve the level of our game so it looks intriguing and well made. I will do this so my players can enjoy not just the aspects And story of the game, but also the look and structures of the games layout. Conditions of Satisfaction: Basic Overlay Boat structure for the goal point to travel to the next stage Understanding of what I want the buildings to look like Points: 4

Forum #6:Twin Stick Shooter START

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Twin Stick Shooter Start  Intro      What I found most intriguing from this video was more in depth detail on how the Ai would move and follow the payer as well as how to create the glowing effect from materials. These where mainly covered in the enemy creation video and the projectile creation video. THough throughout this tutorial I was not as pleased in the level design, though this is mainly do to this being focused on teh hsooter aspect than the level creation. Role: Level Designer/Puzzle Designer/ Material Creator        I will mostly likely get one of these roles which we discussed in our group. If I get into the role of Level designer I intend to try to use the glowing material as lights as well as a way to guide the player through a place that is somewhat dim. I felt it would serve a purpose in a different way then how the video intended on how we were going to use it. Additionally I might use the Ai system to cause enemies to appear in c...