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Showing posts from August, 2020

Door Progress #2

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What have you done to go beyond the tutorial?: Besides following along with the tutorials I was interested in a few other objects and functions you could use in unreal. I decided to dive into the uses of NPCs. I used a  video  to help me understand how to make characters around in unreal. It took quite a lot of time to do this because i ran into a couple problems when it came to the navigation part of controlling the character models. Looking into the use of NPCs I was able to learn how to use variables well and I was able to somewhat learn ways they could be used. Although it was somewhat tough, I felt the codding turned out well.

Door Progress

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For this project I created a door that would open to a teleporter so you would be sent to a different location. It would also serve as a sort of way point to easy access to other locations. Although II worked on the teleporter as well, I still need to figured out how to get other factors to work such as adding sound as well as each place I want it to allow you access and how many I would need in the creation. The Door Problem   What size is a door? Does it have to be big enough for a player to get through? Can the player open every door in the game? Each of these points influenced how I created my door because my objective in its creation is to make it so the player can access every door, but in order to access, they need to be able to find the object that triggers it to open. The door I felt needed to be large enough for a player to get through, because when getting through the door you would be teleported. Other Door Problems Level Designer: “I put the door in my level and locked...